Budge Studios Asset Breakdowns

Stylized game-ready assets created for shipped titles including Barbie Dreamhouse Adventures, Disney's Frozen Royal Castle, Monster High: Fangtastic Life, and PAW Patrol Rescue World.
Responsibilities included level layout, modular environment assembly, prop creation, trim sheet authoring, UV layout, stylized texturing, optimization, and implementation into the game engine.
Environment assets were created using efficient mobile production workflows, including texture atlases, trim sheets, shared materials, and optimized geometry to maintain performance across a wide range of devices.
Character assets included modeling, UV layout, texturing, rigging, and animation in Maya.
Texturing was primarily created using hand-painted and stylized PBR workflows in Photoshop and Substance Painter, with painted lighting information and material definition used to maximize visual quality within mobile hardware constraints.

Interactable assets done for Disney's Frozen Royal Castle. The project used high-poly to low-poly stylized-baked lighting workflow with Maya and SP. Final textures are diffuse only,with AO and RBG mask for texture customization feature.

Interactable assets done for Disney's Frozen Royal Castle. The project used high-poly to low-poly stylized-baked lighting workflow with Maya and SP. Final textures are diffuse only,with AO and RBG mask for texture customization feature.

Wireframes

Wireframes

Photobooth backdrop variations.

Photobooth backdrop variations.

Furniture assets done for Disney's Frozen Royal Castle. The project used high-poly to low-poly stylized-baked lighting workflow with Maya and SP. Final textures are diffuse only,with AO and RBG mask for texture customization feature

Furniture assets done for Disney's Frozen Royal Castle. The project used high-poly to low-poly stylized-baked lighting workflow with Maya and SP. Final textures are diffuse only,with AO and RBG mask for texture customization feature

Tileable texture and Trimsheets done for Disney's Frozen Royal Castle.

Tileable texture and Trimsheets done for Disney's Frozen Royal Castle.

Interactable assets done for Monster High Fangtastic Life. The project used high-poly to low-poly stylized-baked lighting workflow with Maya and SP. Final textures are diffuse only,with AO map and RGB mask for texture customization feature.

Interactable assets done for Monster High Fangtastic Life. The project used high-poly to low-poly stylized-baked lighting workflow with Maya and SP. Final textures are diffuse only,with AO map and RGB mask for texture customization feature.

Furniture and Decoration Asset done for Monster High Fangtastic Life

Furniture and Decoration Asset done for Monster High Fangtastic Life

Food asset done for Monster High Fangtastic Life. The project used high-poly to low-poly stylized-baked lighting workflow with Maya, Zbrush and SP. Final textures are diffuse only.

Food asset done for Monster High Fangtastic Life. The project used high-poly to low-poly stylized-baked lighting workflow with Maya, Zbrush and SP. Final textures are diffuse only.

Food asset revision for Barbie Dreamhouse Adventures, did total overhaul on legacy asset's look and textures.

Food asset revision for Barbie Dreamhouse Adventures, did total overhaul on legacy asset's look and textures.

Character asset creation for PAW Patrol Rescue World

Character asset creation for PAW Patrol Rescue World

Character asset creation for PAW Patrol Rescue World

Character asset creation for PAW Patrol Rescue World

Robot in-engine turntable

Robot in-engine turntable

Everest in-engine turntable

Everest in-engine turntable

Rubble in-engine turntable

Rubble in-engine turntable

Mighty Rubble Character in movement in the mini-game level I created. Responsible for character's rigging and animation, and the mini-game's environment textures.

Robot rig for Cutted cut-scene video animation.

Robot rig for Cutted cut-scene video animation.

Monster High Fangtastic Life's Frankie's dance activity's level setup. Responsible for all the asset creation(background neons lights, stage, front DJ interactable UI mesh, stage lighting,etc.)

Exam Machine's animation for Barbie Dreamhouse Adventures, responsible for modeling, texturing, rigging and animation. Screen animation are done with blendshapes.

Exam Machine's animation for Barbie Dreamhouse Adventures, responsible for modeling, texturing, rigging and animation. Screen animation are done with blendshapes.

Environment breakdown for CareClinc Update, Barbie Dreamhouse Advantures. The project used Low-poly hand-painted texture workflow with Maya and Photoshop.

Environment breakdown for CareClinc Update, Barbie Dreamhouse Advantures. The project used Low-poly hand-painted texture workflow with Maya and Photoshop.

Responsible for the creation of the Blossom Suite environment, including level assembly, modular environment assets, texture production, foliage creation, and lighting.

Responsible for the creation of the Art Suite environment, including interactive feature assets, furniture creation, environment assembly, asset integration, and visual polish.

Created seasonal decorative assets for the Winter Festival Event, including Christmas tree ornaments, stockings, wreaths, and other holiday-themed props.