Stylized game-ready assets created for shipped titles including Barbie Dreamhouse Adventures, Disney's Frozen Royal Castle, Monster High: Fangtastic Life, and PAW Patrol Rescue World.
Responsibilities included level layout, modular environment assembly, prop creation, trim sheet authoring, UV layout, stylized texturing, optimization, and implementation into the game engine.
Environment assets were created using efficient mobile production workflows, including texture atlases, trim sheets, shared materials, and optimized geometry to maintain performance across a wide range of devices.
Character assets included modeling, UV layout, texturing, rigging, and animation in Maya.
Texturing was primarily created using hand-painted and stylized PBR workflows in Photoshop and Substance Painter, with painted lighting information and material definition used to maximize visual quality within mobile hardware constraints.
Mighty Rubble Character in movement in the mini-game level I created. Responsible for character's rigging and animation, and the mini-game's environment textures.
Monster High Fangtastic Life's Frankie's dance activity's level setup. Responsible for all the asset creation(background neons lights, stage, front DJ interactable UI mesh, stage lighting,etc.)
Responsible for the creation of the Blossom Suite environment, including level assembly, modular environment assets, texture production, foliage creation, and lighting.
Responsible for the creation of the Art Suite environment, including interactive feature assets, furniture creation, environment assembly, asset integration, and visual polish.
Created seasonal decorative assets for the Winter Festival Event, including Christmas tree ornaments, stockings, wreaths, and other holiday-themed props.